Aim
The aims of this conference are to develop and continue discussions on STEAM Education Research at this time focusing on innovations in pedagogies related to STEAM education and various technology developments such as Augmented Reality, 3D Printing, Machine Learning, Robotics etc. Presentations at the conference will enable us to learn about the work of colleagues locally and internationally to be able to develop collaborations in STEAM-related projects. This time we would like to further explore the role of educational innovations in STEAM education and advance our knowledge in supporting creative environments for learning. Thus, we hope that not only researchers, but also artists, teachers, teaching specialists and anyone wish to contribute to the topics will join us.