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M.C. Escher's Triangle Trick

A popular way of constructing non-regular tessellations is MC Escher's "Triangle Trick" which amends the (3,6) Euclidean tessellation.
Summary:
  1. Polygon(C,D,3)
  2. Midpoint(Segment(E,D))
  3. Create a Polyline on segment CD tracing the wings and head of the white fish. Rename the polyline i (if needed).
  4. Rotate(i, 60°,C) and rename new object i' (if needed).
  5. Create a polyline from D to F tracing the left wing of the white fish. Rename it j (if needed).
  6. Rotate(j, 180°, F) and rename new object j' (if needed)
  7. list1={i,i',j,j'}
  8. Sequence(Rotate(list1, k*60°, C), k, 0, 6)