Google Classroom
GeoGebra
GeoGebra Classroom
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Google Classroom
GeoGebra
GeoGebra Classroom
Contenuti
Mathematics of Computer Graphics
Affine Transformations
Lines of Sight
Three Color Models
Bezier Curves
Mathematics of Computer Graphics
Autore:
Larry Riddle
Argomento:
Grafici di curve
,
Matematica
,
Funzioni polinomiali
,
Simmetrie
,
Rotazione
,
Trasformazioni geometriche
,
Traslazione
These apps were developed to be used in conjunction with the textbook "An Introduction to the Mathematics of Computer Graphics" by Nathan Carter, Bentley University.
Sommario
Affine Transformations
2d Affine Transformations
3d Affine Transformations
Lines of Sight
Line of Sight Demo
Transformation Principle
Three Color Models
RGB Color Model
CMY Color Model
RGB/HSV Color Converter
Bezier Curves
Cubic Bezier Curve via Vectors
Cubic Bezier Curve via Control Points
3d Cubic Bezier Curves
General Bezier Curves
de Casteljau's algorithm
Bernstein Polynomials
Continuity for Bezier Curves
Successivo
2d Affine Transformations
Nuove risorse
Slopes of Parallel Lines
גיליון אלקטרוני להעלאת נתוני בעיה ויצירת גרף בהתאם
רישום חופשי
Parametric surfaces: Sphere
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Scopri le risorse
Estimating Pi using a number line
Untitled 1
LB9: l-b plot2 v2
Law of Cosines, step-wise proof
Scopri gli argomenti
Logaritmi
Istogramma
Pitagora o teorema di Pitagora
Radici
Quadrato