Translating pictures
Task
Create an activity that allows you to translate a picture by a given vector and explore the characteristics of a translation.
Explore the construction...
Instructions
1. | Make sure that you have the picture of Bart Simpson saved on your computer before you start the actual construction. | |
2. | ![]() | Select the Image tool to insert the picture of Bart. |
Hint: GeoGebra will automatically create the first and second corner point A and B of the picture. | ||
3. | Drag the first corner point A of the picture to position (1, 1). | |
4. | ![]() | Create point D = (1, 3.9) .
Hint: You can enter the coordinates directly into the Input Bar. |
5. | ![]() | Set point D as the FOURTH corner point of the picture. Hint: Open the Settings of the picture and select tab Position. |
6. | ![]() | Create a rigid triangle ABD using the Rigid Polygon tool. Hint: Close the polygon by selecting the first point again. The resulting polygon will keep its shape when moved. It can be moved or rotated by dragging two vertices. |
Try it yourself...
Instructions (continued)
7. | ![]() | Create points O = (0, 0) and P = (3, -2) by using the Point tool. |
8. | ![]() | Create vector u = Vector(O, P)
.
Hint: You can either use theVector tool or enter the command directly into the Input Bar. |
9. | ![]() | Translate the picture by vector u using the Translate by Vector tool.
Hint: You might want to reduce the opacity of the image (![]() |
10. | ![]() | Translate the triangle ABD by vector u. Hint: This will also translate the three corner points A, B, and D by vector u. |
11. | ![]() | Hide point O so it can’t be moved accidentally by using the Show / Hide Object tool. |
12. | ![]() | Change the color and size of objects to enhance your construction using the Style Bar. |