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GeoGebra
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Cubic Bezier Curve via Vectors
Author:
Larry Riddle
GeoGebra
Use the mouse or enter the starting and ending points, P1 and P2, for the Bezier curve. Move points A and B to change the initial and final vectors, or enter the coordinates of A = P1 + v1 and B = P2 + v2.
New Resources
Silhouettes without gaps and isolated
bewijs stelling van Pythagoras
toro test
Multiplication with Area Models
Multiplying 2-Digit x 2-Digit Numbers Using an Area Model (2)
Discover Resources
Regular Hexagon
Point and Rotational Symmetry
GM3b-02-P2-Q2 Use AA and SSS Similarity Rules
Rotations Check
Polygon Angle Theorems: Thin Slice Discovery Lesson
Discover Topics
Symmetry
Dilation
Area
Division
Rational Numbers