Rock, Paper, Scissors

Overview

In this interactive game, strategy is extremely important. The settings allow for a change in the strategy a person would use against the opponent. The graph and case table are helpful in trying to figure out the strategy and save the dog in the least amount of turns.
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As shown in the above photo, the computer keeps track of the previous data in the graph and the case table. This will allow an analysis of the data to arrive at a solution for a strategy to beat the opponent and save the dog. The game allows the player to set their strategy in hopes of winning the game.

20-2

20-2
This game links to the grade 11 Number and Logic section specifically number 2. Students must analyze the game and use strategies to beat the opponent. The students should: - Determine, explain and verify a strategy to solve a puzzle or to win a game; e.g.,y guess and check
  • look for a pattern
  • make a systematic list
  • draw or model
  • eliminate possibilities
  • simplify the original problem
  • work backward
  • develop alternative approaches.
- Identify and correct errors in a solution to a puzzle or in a strategy for winning a game. - Create a variation on a puzzle or a game, and describe a strategy for solving the puzzle or winning the game.

30-2

30-2
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30-3

30-3
Along with the above curriculum's, 30-3 Number section specific to number 1 is also important. It gets students to again, use logical reasoning and problem solving to analyze games and puzzles. Students will be able to: - Determine, explain and verify a strategy to solve a puzzle or to win a game; e.g.,y guess and check
  • look for a pattern
  • make a systematic list
  • draw or model
  • eliminate possibilities
  • simplify the original problem
  • work backward
  • develop alternative approaches.
- Identify and correct errors in a solution to a puzzle or in a strategy for winning a game. - Create a variation on a puzzle or a game, and describe a strategy for solving the puzzle or winning the game

Sample Questions:

Grade 11/12: Students play a game where strategy is needed. Have two students play against each other using their strategies and see which strategies are the strongest. Try to figure out what the other student is using for their strategy. Examples can include: chess, a card game, etc.

Conclusion

I like games like the above one that gets the mind going. I would use this in my class because it is a fun game but it also requires students to be thinking of patterns and how to use strategies to win the game. The graphs and charts help to analyze the game so the students do not have to record the entire data set to find the pattern.