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Projectile Motion 3D
Autor:
Chris Mizell
Choose the x- and y-coordinates of a target in the plane. Choose the initial speed of the projectile. GeoGebra computes the 3 components of the initial velocity that will cause the projectile to hit the target.
GeoGebra
Neue Materialien
Semicircular Cross Sections
Matrices - Basic Terminology
Weighing Scales (g)
Square Cross Sections
Equilateral Triangle Cross Sections
Entdecke Materialien
Capabilities Diagram
C0306X38
Angle Relationships Investigation
Fortnite
Bài tập 5b trang 122
Entdecke weitere Themen
Deltoid und Drachenviereck
Stochastische Prozesse
Logik oder Logikrätsel
Polynomfunktionen oder ganzrationale Funktionen
Poissonverteilung